M: Archimonde

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Infinitum
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M: Archimonde

Postby Infinitum » January 6th, 2016, 1:40 am

To quote Graffin... Archidown.

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"First death: it was train's fault for not being out of the way when I blinked." -Hotstreak
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Hotstreak
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Re: M: Archimonde

Postby Hotstreak » January 6th, 2016, 10:59 am

CONGRATS GUYS!!
Bro Out.
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Tripel
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Re: M: Archimonde

Postby Tripel » January 6th, 2016, 11:28 am

grats 'n stuff... but damn that looks so dull visually. Was the entire instance neon green?
'This end should point toward the ground if you want to go to space. If it starts pointing toward space you are having a bad problem and will not go to space today.'
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Clovilania
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Re: M: Archimonde

Postby Clovilania » January 6th, 2016, 11:39 am

Tripel wrote:grats 'n stuff... but damn that looks so dull visually. Was the entire instance neon green?


Most of it, yes. There was a "red tinted" hall and a "purple tinted" hall, but generally green.
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Tripel
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Re: M: Archimonde

Postby Tripel » January 6th, 2016, 12:53 pm

yuck.
'This end should point toward the ground if you want to go to space. If it starts pointing toward space you are having a bad problem and will not go to space today.'
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Dukc
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Re: M: Archimonde

Postby Dukc » January 6th, 2016, 10:36 pm

Congrats you guys!
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Crafty
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Re: M: Archimonde

Postby Crafty » January 14th, 2016, 10:53 am

Congratulations team, I hope whoever took that screenshot is using low quality video/lighting settings.
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Navek
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Re: M: Archimonde

Postby Navek » January 14th, 2016, 3:57 pm

Congrats guys (and gals)!
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Clovilania
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Re: M: Archimonde

Postby Clovilania » January 14th, 2016, 4:03 pm

Crafty wrote:Congratulations team, I hope whoever took that screenshot is using low quality video/lighting settings.


You'd like to think that...
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Nikkelz
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Re: M: Archimonde

Postby Nikkelz » January 14th, 2016, 7:57 pm

Actually clov brian did take a low quality shot and was sulking after the raid because of it.

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